After creating Metropolitan Blues together with a bunch of really cool people, I wanted more. Much, much more. More VNs, more interactivity, more atmosphere. The problem was, production for my next project proved to be more difficult than I thought. What I really wanted to do was a game about this woman:
So I was without an active project, and NaNoRenO, Lemmasoft's annual "make-a-ren'ai-game-within-a-month-contest" was coming up, and I really didn't feel like assembling another team and disappointing everybody again. So there was only one choice: I had to make a game alone, using public domain and Creative Commons resources and teaching myself how to program in Ren'Py.
And that is how The Loyal Kinsman happened.
The Wandering Child, a mystery VN set in Victorian times. My story was also of the mystery genre, only set in the European Middle Ages, at Castle Berwartstein, which is located less than 100 kilometers from where I live. The plot revolves around investigating the death of a knight, and you (the investigator) play the role of that knight's future squire who, without a knight, probably never will be a squire.
The Loyal Kinsman is a little less mysterious than Metropolitan Blues, even though it's a classic murder mystery, but I believe it's much more accessible. MetBlues probably has the better writing (stylistically speaking), but I'm quite proud of the plot of this one too. It's just hard enough that you probably won't figure out the mystery the first time, though not that hard. It's a little more linear than MetBlues too, but hey, I did this all alone, within less than 30 days!
Download it for free here, if you want to!